🧠 How Feedback Fine-Tunes Neuroscience-Based Audio


1️⃣ The Core Concept

You’re combining two systems:
  1. AI-generated music (from ElevenLabs or other models) — gives the aesthetic and emotional tone.
  1. Neuroscience modulation layer (binaural/isochronic frequencies, amplitude envelopes, etc.) — gives the physiological effect.
User feedback (or biometric input) acts as the reward signal in a loop that tunes the parameters of the second system.

2️⃣ The Parameters You Can Fine-Tune

Each session generates a track with specific entrainment parameters, for example:
Parameter
Description
Example Range
diffHz
Difference between tones (controls brainwave entrainment frequency)
4–20 Hz
mixDb
Volume level of the entrainment layer
−24 dB – −12 dB
mode
Type of signal (binaural / isochronic / amplitude-modulated)
categorical
fadeSeconds
Length of fade-in/out to avoid abruptness
2 – 10 s
carrierFreq
Base frequency (e.g., 200 Hz – 440 Hz)
150 – 500 Hz
sessionLength
Duration (in seconds)
60 – 180 s

3️⃣ Feedback Sources

You can treat feedback as explicit or implicit signals:
Type
Source
Example Metric
Signal Meaning
Explicit
User rating (“felt relaxed”, “too stimulating”)
1–5 stars, or slider
Direct reinforcement signal
Implicit (biometric)
HRV, HR, EEG alpha/theta ratio
HRV↑ → relaxed / focus ↑
Physiological reward
Behavioural
Session completion, repeats, skip rate
Longer sessions = better response
Engagement proxy
All these become input features to your optimisation logic.

4️⃣ The Optimisation Loop (Bayesian / Reinforcement style)

You can think of each session as an experiment:
  1. System generates a sound with parameters (p).
  1. User experiences it and returns feedback (r).
  1. Optimizer updates its belief of which parameters maximise reward (focus, calm, etc.).
  1. Next session picks parameters slightly adjusted toward the predicted optimum.
In pseudocode:
python
# simplified bandit loop history = [] for session in sessions: p = suggest_params(history) r = get_feedback_from_user(p) history.append((p, r)) update_model(history)

🧮 Implementation: Bayesian Optimisation

A practical lightweight choice is Gaussian Process / Bayesian optimisation (e.g., skopt, ax-platform, hyperopt).
It models your function:
[
f(p) = \text{user satisfaction or physiological improvement}
]
and searches parameter space efficiently, balancing exploration vs exploitation.
Example loop:
python
from skopt import gp_minimize from skopt.space import Real, Categorical from skopt.utils import use_named_args space = [Real(4.0, 20.0, name='diffHz'), Real(-24.0, -12.0, name='mixDb'), Categorical(['binaural','isochronic'], name='mode')] @use_named_args(space) def objective(diffHz, mixDb, mode): score = run_session_and_collect_feedback(diffHz, mixDb, mode) return -score # maximise reward res = gp_minimize(objective, space, n_calls=30) best_params = res.x
Over time, each user’s personal optimiser converges toward their “sweet spot.”

5️⃣ Adaptive Tuning Logic (Simpler MVP version)

In your MVP (first 6 weeks), skip the full GP.
Start with rule-based adaptation:
Condition
Adjustment
User rated “too strong”
↓ mixDb by 2 dB
User rated “too weak”
↑ mixDb by 2 dB
User “felt sleepy” but target=Focus
↑ diffHz by 1–2 Hz
User “felt anxious” but target=Calm
↓ diffHz by 1–2 Hz
HRV ↑ vs baseline
keep params steady
HRV ↓ vs baseline
soften mix, lower diffHz
This gives immediate perceived personalisation with zero heavy modelling.

6️⃣ Feedback Storage Model

Table
Fields
Notes
sessions
id, user_id, state, diffHz, mixDb, mode, created_at
Each sound session
feedback
session_id, rating, comment, HRV_before, HRV_after, computed_score
Links to optimisation loop
user_profile
user_id, preferred_params (JSON), updated_at
Cached personal optimum

7️⃣ How It Feeds Future Personalisation

Once you have hundreds of sessions, you can build per-user or population-level models:
  • User-specific GP → learns individual neuro-response curve.
  • Cluster analysis → groups users by response profile (“low-beta responders”, “theta-dominant relaxers”).
  • AI-generated music conditioning → pick emotional timbre that synergises with the found frequency pattern.

8️⃣ Visual Summary (Flow)

flowchart TD A["User selects state"] --> B["Node.js generates base music via ElevenLabs"] B --> C["Python DSP adds entrainment"] C --> D["User listens"] D --> E["Feedback (rating / HRV / EEG)"] E --> F["Optimizer updates parameter model"] F --> G["Next session personalised diffHz / mixDb / mode"] G --> B

9️⃣ Example in Action

User: chooses “Calm” → system plays 7 Hz theta beat at −20 dB
Feedback: “too sleepy”
Adjustment: next session → 8 Hz @ −18 dB
Effect: moves user’s state closer to alert calmness
Over time, their calm profile converges to 8.3 Hz @ −19 dB (binaural), i.e. their individualised entrainment signature.

🔬 10️⃣ Validation Metrics (for scientific credibility)

Track over sessions:
  • Mean HRV delta (before vs after)
  • Self-reported calmness/focus Δ
  • Retention (voluntary session repeats)
  • Optimal parameter variance per user (stability)

TL;DR

Feedback is the reinforcement signal that tunes the entrainment parameters (frequency, intensity, mode) for each user, making the system increasingly personalised and effective over time.

Data schema for Feedback Optimiser